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To do this, select (highlight) all frames of the cycle by dragging your cursor under the frames from right to left. It can be a character that walks in place, or makes two steps left foot, then right foot.ģ. Create a project that has the size of your long background.Ģ.
#Zoom into frames tvpaint 11 how to#
(I’m hoping in 5.By the way, if your 1st question is how to make a walk cycle cross a background while followed by a camera, I suggest you do it this way:ġ. But, for what little that it’s worth, just know that we understand that audio is pretty subpar right now and that a lot of the things you listed are big problems, and that we plan on addressing them as soon as we can. Unfortunately, Krita 5 probably still won’t be a great tool for lipsyncing or animating to audio in general, so please keep your expectations in check in that regard. There’s a ton of work to be done, and I’m sorry to say that it won’t be significantly better in Krita 5.0, because audio is something that we haven’t been able to really dive into yet (other than just making sure that it “works” on all platforms).
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We also need a waveform visualization, so that animators can also see where transients occur in relation to their frames. On top of all the things that you mentioned, I think that the way audio is currently handled is difficult to sync properly with the animation, so we may need to change that. My background is mostly animating in flash and after effects, so I really appreciate krita specifically as a raster animation program for doing pixel work and comfortably sketchy rough animation with real illustration brushes, so I’m glad to see this continue to get attention!Īudio is really lacking right now, and until recently it wasn’t even working on some platforms. It would be nice to be able to make onionskins for other layers a different color+alpha from the ones of the layer I’m looking at.
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I’d love to see onionskinning optionally loop as well as having the “next frame” keyboard shortcut optionally loop back to the first frame.Īctually, a lot of my requests are onionskinning related it turns out it’s a little slow to change onionskin settings due to the columns interface (I’d rather just have an RGBA curve), it’s hard to see onionskins if the layer has full alpha, which makes cleaning up color details hard (maybe a blendmode for onionskin blending would help?).
![zoom into frames tvpaint 11 zoom into frames tvpaint 11](https://i.ytimg.com/vi/RyyZfcw197M/maxresdefault.jpg)
I work in games and I am always animating loops so tools that make that easier are welcome additions. With the camera, it would also be useful to be able to do perspective by having layers rotated to become a ground plane or have layers at different depths to do parallax. It can be very easy to get disoriented working with a virtual camera if you only have the view through the viewfinder to go off of. In alignment with this, it would be nice for such a camera to show the camera view as well as title-safe guides and some of what’s outside the frame of the camera (maybe at partical opacity?). Everyone’s celebration of virtual cameras is dead-on, it’s one of After Effects or Toonboom’s greatest animation workflow features and they are a great boon to people who are working on storyboards and animatics.